Wednesday, May 27, 2009

SOCCOMP 2009-2010 Syllabus

Course Description: Social computing is a growing field of study concerned with supporting, facilitating, understanding or even promoting various social behaviors through the use of web, social software or other technologies. Online engagements and interactions in wikis, blogs, online games, instant messaging systems, forums or other online communities are some of the topics for discussion. The course also teaches the basic make-up of social computing in terms of structure, media, technology and psychology.

Course Objectives: The course intends to introduce social computing and push the students to migrate from being online consumers to idea producers or designers of social network software through:

a. learning, analyzing the fundamental aspects and dynamics of social computing;
b. analyzing and reviewing various social computing and/or networking sites;
c. perform various online experiments to have a deeper understanding of social network impacts;
d. acquire the knowledge and understanding of how social computing works;
e. design a prototype of a social network application based on some needs analysis, application of social network or group theories;
f. and finally, construct some ideas how to promote a constructive web culture and mature online social environment.

Topics:
1. Introduction to Social Network Theory
Types of Connections
2. Social Attributes of Nodes and Networks, Aspects of Networks, Social Circles
3. Experiment Number 1 – Six Degrees of Separation
Presentation of outputs

4. . Social Computing Tools
Blogs, Wikis, IMs, Social Bookmarks, RSS, Mindmaps, Social Networks
Experiment Number 2 - Creating a Pattern of Social Circle/s and Social Modeling
Paper submission

5-6. Social Software Themes and Attributes
Modes of Interaction: Asynchronous, Synchronous, Mobile
Experiment Number 3 – Comparative Review of Existing Social Networks
Paper submission
Class synthesis
Project Orientation

7. Digital Identities, Avatars and Profiles
8. Experiment Number 4 – Digital Identities
**Topics 7&8 are online sessions.

9. Social Networks and Relationships
Groups and Communication
Social Presence and Reputation
Social Norms~Friendster, Facebook, Multiply

10. Experiment Number 5- User video interview
Presentation of outputs

11. Media Used and Multimedia Sharing
Language and Semiology/Semiotics
Language and Image Analysis
Youtube as a Resource site

Experiment Number 6- Youtube traffic
This is going to be an advanced assignment.
Paper Submission
Class synthesis

12. Issues in Social Computing
13.-14. Final Project Presentation

** Topic no. corresponds to week no.
**Topics 7&8 are online sessions.

Grading Criteria:
Class Activities – participation in group interactions, insight sharing, online discussions, social networks - 20%
Group Experiments (10% each) - 60%
Final Project (15% design and convincing
presentation, 5% documentation) - 20%

TOTAL - 100%

Web Reading Articles:
**Chan, Adrian (2006). A Social Interaction Design (Sx) Guide-Social Media, Social Practices, Social Content. Gravity7 28 Dec 2006. Retrieved from http://www/gravity7.com
Fei-Yue Wang, Kathleen M. Carley, Daniel Zeng, and Wenji Mao, "Social Computing: From Social Informatics to Social Intelligence," IEEE Intelligent Systems, vol. 22, no. 2, 2007, pp. 79-83. http://dsonline.computer.org/portal/site/dsonline/menuitem.9ed3d9924aeb0dcd82ccc6716bbe36ec/index.jsp?&pName=dso_level1&path=dsonline/2007/04&file=x2tac.xml&xsl=article.xsl&
Kadushin, Charles. (Feb 17, 2004). Introduction to Social Network Theory. http://home.earthlink.net/~ckadushin/Texts/Basic%20Network%20Concepts.pdf
Morville, Peter. (Feb 21, 2002). Social Network Analysis. Semantic Studios. http://semanticstudios.com/publications/semantics/000006.php
O’Reilly, Tim. (Sep 30, 2005). What is Web 2.0? O’Reilly Behind the Cover. http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
Rayner, Philip et al. (2004). Media Studies: The Essential Resource. Routledge Taylor and Francis Group. London.
Suler, John. (Aug 4, 2004). The Online Disinhibition Effect. The Psychology of Cyberspace. http://www-usr.rider.edu/~suler/psycyber/disinhibit.html
Suler, John (Jan 2007). The Psychology of Avatars and Graphical Space in Multimedia Chat Communities. The Psychology of Cyberspace. http://www-usr.rider.edu/~suler/psycyber/psyav.html


*other reading materials to follow.

WELCOME TO SOCCOMP STUDENTS 1st Term SY 2009-10

Salaam!

Welcome to Social Computing Course! Let's have a fun, enjoyable and yet mind exploring learning experience this term!

Make sure all your social network and communication tools are working bec we will try to use all of them~~ your YM, your social network account, your mobile phone etc.

Work in harmony with your classmates!

Have a great term! Cheers :)