Tuesday, August 18, 2009

SOCCOMP Final Project - GROUP WORK

The FP entails proposing your own Social Network application based on a reiteration of Experiment 4 (where all proposals were rejected), a comprehensive review of at least four(4) web-based social network application/systems.

Reference:
Microsoft Social Computing Research - http://research.microsoft.com/scg/

Required Output:

1. Description of the Proposed SN – PURPOSE, target audience, functionalities, type of interactions

2. Brief description of each SN reviewed (determine who is the target audience, what kind of activities and connections can be done and extent of virtual space allotted to the member of the SN)

3. Interface description of each SN reviewed (please include main screen and other relevant screens)

4. A comparative table of the features in terms of functionalities, tasks and navigation of the applications

5. Screen designs of the proposed SN application/system (includes the two main screens, member screen and a screen with the interaction)

6. Include the document requirements of Experiment 4.


7. A 5-minute elevator pitch presentation of the proposed SN. Choose the most outspoken, jolly and vibrant person in your group to deliver your group’s elevator pitch.

Document and Presentation Due Date: AUG. 26, class time.
Weights of Experiment 4 and the Final Project are combined in this requirement.



EXPERIMENT NO. 4: YOUR IDEA OF A SNS

Given the ideas on the “self and the others” (ref. to Build your own world activity), the interactions/participation of a social community (ref. the DLSU Social Center), and your individual assessment of your SNS, this experiment will require your group to develop your own set of social patterns and propose a SNS.

This will be performed in class. You may use your laptops to discuss and write the answers to the guide questions. You are to submit a printed copy of this experiment on July 21. Note that this paper is the springboard of the final project. Take this experiment seriously. The results of this experiment should be consistent with the Final Project.

Guide questions:

1. What is the name of your SNS
2. Who are the target members? How will you call your members??

It is incidental that anybody will join. But ensure a good start, a SNS should eye a specific set of niche or group of people. This group will be the one to initiate some of the long-standing interactions in the SNS.

3. Why do you want to create this SNS? What are the benefits?
4. Will your SNS be able to address the disadvantaged groups or individuals in the society?
5. Create a vision/mission for your SNS. The V/M need not be as formal like the corporate V/M but should have clear directions. Include social responsibility in the formulation of your V/M.
6. Create the concept map/network diagram how the connections of the members will be established.
7. What will make your SNS unique compared to other existing ones? What unique interaction will you provide your members?


The document should have at least 8-10pages, single-spaced, including the tables, diagrams and maps, comprehensively discussing the requirements of Experiment no. 4 and the Final Project. Use Calibri, 12pts for your document. Ensure proper paraphrasing and citations of references are done. Use APA format.

Ensure to use the Microsoft reference as input to your ideas.

Tuesday, August 11, 2009

Special Seminar for Soccomp Students - Details

With the upcoming 2010 elections, it's very impt we become socially conscious of what is happening in our country. The Automated Election System is to be implemented this coming elections. Hence, i enjoined ALL SOCCOMP students to attend the seminar sponsored by LJPC~~~

“iVote2010 Discussion Series: A Look at the Philippine Automated Election System” on 12 August at 8:30 a.m. – 12 n.n. in Natividad Fajardo-Rosario Gonzalez Auditorium, 18th Floor, Andrew Gonzalez Hall, De La Salle University – Manila.

Please wear YELLOW in tribute to our DEMOCRACY we want to keep and as continuing respect to former Pres. Cory Aquino. Incentives may also be given to those who will wear yellow. :-)

See you there!

Special Seminar for the Soccomp Students

This is the invitation e-mail from the DLSU Helpdesk.

---- Forwarded Message ----
From: nelca leila balisado-villarin
Sent: Saturday, August 8, 2009 4:38:57 PM
Subject: Invitation from Lasallian Justice & Peace Commission

Peace and solidarity!

The Lasallian Justice & Peace Commission (LJPC) will be holding a forum entitled “iVote2010 Discussion Series: A Look at the Philippine Automated Election System” on 12 August at 8:30 a.m. – 12 n.n. in Natividad Fajardo-Rosario Gonzalez Auditorium, 18th Floor, Andrew Gonzalez Hall, De La Salle University – Manila.

The forum intends to discuss the Automated Election System (AES) -- the basis, technology, process and preparation. We hope that the Commission on Election (COMELEC) can provide a briefing and updates on the preparation and plans for May 2010 for the Filipino people to be better informed, understand and be more engaged in the upcoming national elections. We also have requested COMELEC to invite representatives from Smartmatic, the winning bidder to be able to discuss briefly how the system will work. We shall be inviting other schools and various groups.

The Lasallian Family has once again affirmed its commitment to restore faith in democracy. We have long been engaging our communities in the struggle for truth, justice and change in the various democratic institutions and processes. We find it important to understand the entire process of the election particularly with the new technology that we will be using. Being able to understand and be educated on this would help us, as we move towards preparing ourselves and our communities to participate in this coming 2010 national elections.

We hope that you can join us in this forum. The invitation may be extended to other schools and organizations. We also encourage IT students and professionals to come. Please confirm participation through LJPC Luzon Central Coordinator Mr. Emmanuel Garcia, DLSU-M through 09178154187 or emmanuel.garcia@dlsu.edu.ph and yrtsimehc@gmail.com.

Maraming salamat po. May God continue to bless us all.
--
Nelca Leila Balisado Villarin

Thursday, July 30, 2009

Guide Questions for the Aug 4 Discussion

CASE STUDY: LIVEJOURNAL

1.Give a definition of a social relationship and a social norm (include the source)
2. What are the similarities of Livejournal to other SNS in terms of public articulation of relationships—like in Friendster, Multiply or Facebook
3. What is LJ? How does it work?
4. What are the different meanings/forms of friendship in LJ?
5. What are the prevailing social norms in LJ? Were there social norms? Why or why not? How do you compare these with Friendster, Multiply and Facebook?
6. What are the major issues found by Fono and Kate-Goldie in their study

Reference:
Fono, D., & Raynes-Goldie, K. “Hyperfriends and Beyond: Friendship and Social Norms on LiveJournal.” (2006). M. Consalvo & C. Haythornthwaite (Eds.), Internet Research Annual Volume 4: Selected Papers from the Association of Internet Researchers Conference. New York: Peter Lang. Retrieved from http://k4t3.org/publications/hyperfriendship.pdf

Tuesday, July 28, 2009

Reminders During the PAASCU Visit

Consider our guest accreditors like the guests we have when we have special occasions at home. Treat them warmly and kindly.

1. Come to class on time.
2. Wear smart casual clothes; ideally collared shirt and pants for the gentlemen, skirt or slacks and blouse for the ladies.
3. Participate in class actively and naturally.
4. If you see the accreditors in the lobby, be courteous and greet them.
5. Refrain loitering in the hallways.
6. Find time to read what is PAASCU Accreditation.

Put your best foot forward. Good luck to all of us! :-)

Thursday, June 25, 2009

Schedule for the next three weeks

Reminders and our Schedule for the Next three weeks

June 30 & July 2 - Presentation of Experiment 1 in class.
July 7 - The online class was done in lieu of this session.
July 9 - Experiment No. 4 c/o Manu and Eric.
July 14-16 - Perform the Youtube Traffic experiment.
We dont have regular class sessions on this week but please make sure to be responsible to do the assigned tasks.

FYI.

Thank you.

Tuesday, June 23, 2009

Given the late posting of the activity on "Build your own World", two activities will be done today, JUNE 23, 2009. We will have the Share a ringtone. After which, we will have a brief discussion on the concept on the "Self and the others" & then the remaining period will be spent to do the BYOW activity. Efharisto. (Greek way of saying "Thank you".)

Monday, June 22, 2009

Share a Ringtone, Find a Friend

Please share thoughts, opinions, and reactions on the class activity~~Share a Ringtone, Find a Friend.

Did you find a friend?
Was it easy to get to know each other using the mobile phone?
Did you find anything common with the new acquaintance?
Were there any technical difficulty along the way?
What kind of music does your new friend like?
Did you get to flirt thru the ringtones?

EXPERIMENT NO. 1: SIX DEGREES OF SEPARATION

Six Degrees of Separation is an old theory, studied and developed by Stanley Milgram. It basically anchors on the idea that an individual is just 5-6 persons (at an average) or inermediaries away from another individual who is connected or has connections to her or him.

The study groups will have to mimic this experiment. Given the lessons on social network theory by Charles Kadusin, the study groups will have to implement the experiment using the egocentric or socio-centric network system. The assumption is that the chances of achieving six degrees of separation may be convenient. But it does not conclude that there is an automatic connection. The intention of the experiment is to determine the types of connections and the number of ways the connections are established.

The experiment will require an approach proposal from the SGs. The approach may be picking random names in the university; centralizing the link to a popular personality like Mr. Rene Molano; tracing a family relative; finding a missing student, etc. The proposal is due on Jun. 18. Once approved, the SGs have one week to do the experiment. A video recording of the experiment is the next major requirement.

The experiment activities will have to be presented in video form on Jun. 30 & Jul. 2, class time. Video output should not exceed 7minutes. Upload the results in Youtube.

Web References:
Small World Experiment - http://en.wikipedia.org/wiki/Small_world_phenomenon
Six degrees of Kevin Bacon - http://en.wikipedia.org/wiki/Six_Degrees_of_Kevin_Bacon
Six Degrees of Separation - http://www.sixdegrees.elysion.cz/english/small.php
What is six degrees of separation - http://whatis.techtarget.com/definition/0,,sid9_gci932596_top1,00.html

EXPERIMENT NO. 6: YOUTUBE TRAFFIC

The objective of this experiment is to determine the level of popularity, confidence and web host reliability of Youtube as a resource/multimedia facility.

On July 14, 15 and 16, all study groups will be conducting the Youtube Traffic Experiment. SGs have the option to approach the experiment

a. choose a specific schedule like 1:00-3:00pm for three consecutive days;
b. choose a day let’s say July 15, 6:00am-12nn or 6:00pm-12am.
for a total of six (6) hours.

Every two hours, the group will watch the recent 20 videos uploaded in Youtube.

1. Analyze the videos uploaded in terms of Youtube category. Use tag cloud to measure the popularity of the category.

Reference to Tag cloud:
http://manyeyes.alphaworks.ibm.com/manyeyes/page/Tag_Cloud.html
http://manyeyes.alphaworks.ibm.com/manyeyes/visualizations/89ade5ae18be22b20118beb016cb0109/comments/8d3e022cad9c11ddbb7a000255111976

Youtube categories are:
Music Entertainment People & Blogs Comedy Sports Education Autos Film HowTo News Pets Science Travel

2. What are the most commonly used tags? (You may also use tag cloud for this purpose.)
3. What’s the average length of the video uploaded?
4. What’s the average age of the video uploader?
5. Get the statistics of uploads by country.
6. Get the statistics of uploads by language.
7. Get the count of the videos that were blocked.
8. Other significant results.

Exclusion: videos that were blocked.
*This experiment was patterned after a concluded study. The original experiment will be mentioned by your adviser after this experiment.

Presentation of Results: July 19, class time. Make sure the results are already uploaded in the blog.
Tally sheets used and the Excel file created will be submitted to the class adviser.

Soccomp June 15-30 Schedule

June 16 – Discussion of Exps. 1 & 6
Introduction to web 2.0 discussion
June 18 - Discussion on web 2.0 social media tools
The concept of the Self & the Other
Activity – designing your own world
Reading assignment – Designing social patterns
June 23 – Share a ringtone, find a friend
Activity – Layout of the DLSU Social Center
June 24 – Follow-up discussion on social patterns
Experiment no. 2 – Social patterns
June 25 – Preparation, guidelines for Exp. 3
June 30 & July 2 – Presentation of Exp. 1


Advance Readings/HW
Designing social patterns – Eric Malone
Designing Social Interfaces http://www.web2expo.com/webexsf2009/public/schedule/detail/6139
Common crafts’ videos on RSS, wikis, social bookmarking, social media etc.
DLSU in wikipedia
Collect at least 10 ringtones, bring a phone with bluetooth facility

SOCCOMP ACTIVITY: JUN 16, 2009

Adopted from Avatars!
Exploring and Building Virtual Worlds on the Internet
http://www.digitalspace.com/avatars/book/fullbook/chow/chow1.htm#design

BUILD YOUR OWN WORLD (or community or space) 25points

As a group, you will plan and design your own world. This world can be an extension of your SELF or can be a means to satisfy your OTHER SELF. In this world, you may use your true identities or you may assume new ones. You may also use avatars.

At the end of the session, your group should have created the following:

1. A name of your world – 2pts
2. A theme and a description of your world (or space or community) – purpose, promotion, target audience, activities (and restrictions) of the participants, how will you sustain participation or the LIFE in the world. – 15pts

3. A rough image of your world. – 8pts.

4. Probable technical difficulty in the devl’t of the world (optional)


A checklist of world builder's questions (also from the same site)
Before you set out to put in all the work to design a world of your own, you might want to ask the following questions:
• What is the purpose for your world: to teach, to entertain, do business, to experiment, or to express your own creativity?
• How will you design your world to be inviting to visitors and keep them coming back?
• What will be your overall themes and activities for this world: communicating, learning, working, creating, or gaming?
• Will your world support avatars, will it be single user or will it use some other method for people to share the same space?
• How will you promote your world, who is your target audience?
• How will you document your world, its history, its community members and activities, will you design a Web site?
• How will you nurture and manage the communities that will emerge in your world?
• Will you allow visitors to make their own permanent mark on the world, such as building or posting notices?
• Will you provide a set of avatars for people to use and customize or will you allow them to build their own avatar?
• Will you charge people to use the world, how will you keep your project afloat financially?
• What technologies will you use: 2D or 3D scenes, text or voice chat, will your world have avatars, bots and biota, will your world be preloaded or stream in, will you use standard protocols and formats like VRML or invent your own?

Monday, June 15, 2009

Report on the 1st Online Discussion

Dear Students.

Thank you for taking part & contributing in the first online discussion.

I also would like to extend appreciation to the responsible moderators. I received your reports. Pls make sure you submitted the list of the names of your classmates who were present in the online session. Looking forward to other productive discussions.

Cheers!

Schedule of Make-up Classes

as Mandated by the Registrar's Office


For Jun 4 Thu - Jun 24 Wed
For Jun 5 Fri - Aug 21 Fri
For Jun 8 Mon - Aug 25 Tue
For Jun 9 Tues - Aug 26 Wed
For Jun 10 Wed - Aug 27 Thu
For Jun 11 Thu - Aug 28 Fri

Please take note. Thank you.

Wednesday, June 10, 2009

ONLINE DISCUSSION ON JUNE 11-CHANGE OF SCHEDULE

I received varying requests to change the online discussion schedule. Here is the updated schedule for Soccomp's first Online Discussion/Class:

JUNE 11 - 6:00-7:30pm first session
JUNE 11 - 7:30-9:00pm second session


This means our online discussion/class will be moved from morning to evening.
Please take note of the changes.

This will also give you ample time to read the article.
Thank you for your cooperation..

Tuesday, June 9, 2009

Do you want extra points in Soccomp?

Post your avatar or give me the weblink to the image of your avatar. Tell us something abt your avatar or your avatars.

*We already had an introduction on avatar. It will be interesting to have an online sharing abt it..

WE HAVE AN ONLINE CLASS ON JUNE 11

As announced in class before the off-school self-quarantine activity took place, we will have our ONLINE CLASS DISCUSSION on JUNE 11, 8:00-9:30am for S13, 9:40am-11:10am for S14 MLA TIME. We will be using YAHOO MESSENGER. Please add samsunglady35@yahoo.com to your contact list. This account is the focal user acct that will be added by all participants.

Reading Assignment for the Discussion:
Suler, John (Jan 2007). The Psychology of Avatars and Graphical Space in Multimedia Chat Communities. The Psychology of Cyberspace. http://www-usr.rider.edu/~suler/psycyber/psyav.html

Guidelines for the Online Session/Discussion

Choose a conference group where you think you will feel comfortable sharing. Ask the moderator if you can join the conference. Introduce yourself and mention your section. After that, you can participate in the discussion.

SOCCOMP students can use English, Filipino or broken English or broken Filipino in the discussion. As much as possible, stick to the subject talked about. Everyone is encouraged to share ideas, opinions, experiences and knowledge. Pls inform the moderator if you are leaving the conference room or signing out already.

List of Moderators S13
Ryvin Canido
Edward Dy
Luigi de Boda
Chantal Crisostomo
Veronica Ng
Philip Balboa

List of Moderators S14
Nikki Briones
Rhiza Medalla
Terence Siy
Jay Abelarde
Baldwin Tanlo

The moderators are tasked to encourage the interest and sharing of facts and opinions in the discussion without being rude or impolite to others. Moderators can also call the attention of a student if there's any misbehavior (cursing, encouraging other students to destroy the topic, use of excessive large fonts etc.)

Moderators: Pls e-mail me the names of the people who joined you in the conference and the file of the discussions to mavicpineda@yahoo.com on or before June 14.

I will provide you with the guide questions on Jun 11, thu morning during the online meeting/session. Thank you.

LET'S HAVE A PRODUCTIVE SELF-QUARANTINE TIME!!

Wednesday, May 27, 2009

SOCCOMP 2009-2010 Syllabus

Course Description: Social computing is a growing field of study concerned with supporting, facilitating, understanding or even promoting various social behaviors through the use of web, social software or other technologies. Online engagements and interactions in wikis, blogs, online games, instant messaging systems, forums or other online communities are some of the topics for discussion. The course also teaches the basic make-up of social computing in terms of structure, media, technology and psychology.

Course Objectives: The course intends to introduce social computing and push the students to migrate from being online consumers to idea producers or designers of social network software through:

a. learning, analyzing the fundamental aspects and dynamics of social computing;
b. analyzing and reviewing various social computing and/or networking sites;
c. perform various online experiments to have a deeper understanding of social network impacts;
d. acquire the knowledge and understanding of how social computing works;
e. design a prototype of a social network application based on some needs analysis, application of social network or group theories;
f. and finally, construct some ideas how to promote a constructive web culture and mature online social environment.

Topics:
1. Introduction to Social Network Theory
Types of Connections
2. Social Attributes of Nodes and Networks, Aspects of Networks, Social Circles
3. Experiment Number 1 – Six Degrees of Separation
Presentation of outputs

4. . Social Computing Tools
Blogs, Wikis, IMs, Social Bookmarks, RSS, Mindmaps, Social Networks
Experiment Number 2 - Creating a Pattern of Social Circle/s and Social Modeling
Paper submission

5-6. Social Software Themes and Attributes
Modes of Interaction: Asynchronous, Synchronous, Mobile
Experiment Number 3 – Comparative Review of Existing Social Networks
Paper submission
Class synthesis
Project Orientation

7. Digital Identities, Avatars and Profiles
8. Experiment Number 4 – Digital Identities
**Topics 7&8 are online sessions.

9. Social Networks and Relationships
Groups and Communication
Social Presence and Reputation
Social Norms~Friendster, Facebook, Multiply

10. Experiment Number 5- User video interview
Presentation of outputs

11. Media Used and Multimedia Sharing
Language and Semiology/Semiotics
Language and Image Analysis
Youtube as a Resource site

Experiment Number 6- Youtube traffic
This is going to be an advanced assignment.
Paper Submission
Class synthesis

12. Issues in Social Computing
13.-14. Final Project Presentation

** Topic no. corresponds to week no.
**Topics 7&8 are online sessions.

Grading Criteria:
Class Activities – participation in group interactions, insight sharing, online discussions, social networks - 20%
Group Experiments (10% each) - 60%
Final Project (15% design and convincing
presentation, 5% documentation) - 20%

TOTAL - 100%

Web Reading Articles:
**Chan, Adrian (2006). A Social Interaction Design (Sx) Guide-Social Media, Social Practices, Social Content. Gravity7 28 Dec 2006. Retrieved from http://www/gravity7.com
Fei-Yue Wang, Kathleen M. Carley, Daniel Zeng, and Wenji Mao, "Social Computing: From Social Informatics to Social Intelligence," IEEE Intelligent Systems, vol. 22, no. 2, 2007, pp. 79-83. http://dsonline.computer.org/portal/site/dsonline/menuitem.9ed3d9924aeb0dcd82ccc6716bbe36ec/index.jsp?&pName=dso_level1&path=dsonline/2007/04&file=x2tac.xml&xsl=article.xsl&
Kadushin, Charles. (Feb 17, 2004). Introduction to Social Network Theory. http://home.earthlink.net/~ckadushin/Texts/Basic%20Network%20Concepts.pdf
Morville, Peter. (Feb 21, 2002). Social Network Analysis. Semantic Studios. http://semanticstudios.com/publications/semantics/000006.php
O’Reilly, Tim. (Sep 30, 2005). What is Web 2.0? O’Reilly Behind the Cover. http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html
Rayner, Philip et al. (2004). Media Studies: The Essential Resource. Routledge Taylor and Francis Group. London.
Suler, John. (Aug 4, 2004). The Online Disinhibition Effect. The Psychology of Cyberspace. http://www-usr.rider.edu/~suler/psycyber/disinhibit.html
Suler, John (Jan 2007). The Psychology of Avatars and Graphical Space in Multimedia Chat Communities. The Psychology of Cyberspace. http://www-usr.rider.edu/~suler/psycyber/psyav.html


*other reading materials to follow.

WELCOME TO SOCCOMP STUDENTS 1st Term SY 2009-10

Salaam!

Welcome to Social Computing Course! Let's have a fun, enjoyable and yet mind exploring learning experience this term!

Make sure all your social network and communication tools are working bec we will try to use all of them~~ your YM, your social network account, your mobile phone etc.

Work in harmony with your classmates!

Have a great term! Cheers :)